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	<title>Comments on: Dragon article</title>
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	<description>anything worth taking seriously is worth making fun of</description>
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		<title>By: cflipse</title>
		<link>http://devcaffeine.com/2006/09/06/dragon_article/comment-page-1/#comment-29</link>
		<dc:creator>cflipse</dc:creator>
		<pubDate>Thu, 05 Oct 2006 14:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.devcaffeine.com/2006/09/06/37/#comment-29</guid>
		<description>No, it&#039;s not like the Dragon/Dungeon DS articles from a few years back.  It&#039;s set in a pretty much generic time -- very local, not dealing with world events at all.  Basically, it&#039;s set in the present.

I&#039;m very much aware of the closed sphere thing, and the lack of travel in other ways.  There really wasn&#039;t a lot I could do about the premise of the article -- it&#039;s the theme of the whole magazine.  So, the choice is to either work with it (the door *is* locked) and make sure the thing lets out in the middle of nowhere, and under a somewhat hostile situation, or to pass on it, and let someone else write the aricle, with who knows what level of impact ...

For the most part, however, the articles in the Campaign Classics issues of Dragon aren&#039;t &lt;i&gt;really&lt;/i&gt; meant for the fans of the campaign settings -- they&#039;re meant to recruit new interest.  As such, complete purity isn&#039;t really the target, sadly ...</description>
		<content:encoded><![CDATA[<p>No, it&#8217;s not like the Dragon/Dungeon DS articles from a few years back.  It&#8217;s set in a pretty much generic time &#8212; very local, not dealing with world events at all.  Basically, it&#8217;s set in the present.</p>
<p>I&#8217;m very much aware of the closed sphere thing, and the lack of travel in other ways.  There really wasn&#8217;t a lot I could do about the premise of the article &#8212; it&#8217;s the theme of the whole magazine.  So, the choice is to either work with it (the door *is* locked) and make sure the thing lets out in the middle of nowhere, and under a somewhat hostile situation, or to pass on it, and let someone else write the aricle, with who knows what level of impact &#8230;</p>
<p>For the most part, however, the articles in the Campaign Classics issues of Dragon aren&#8217;t <i>really</i> meant for the fans of the campaign settings &#8212; they&#8217;re meant to recruit new interest.  As such, complete purity isn&#8217;t really the target, sadly &#8230;</p>
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		<title>By: Justin Erickson</title>
		<link>http://devcaffeine.com/2006/09/06/dragon_article/comment-page-1/#comment-28</link>
		<dc:creator>Justin Erickson</dc:creator>
		<pubDate>Thu, 05 Oct 2006 12:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.devcaffeine.com/2006/09/06/37/#comment-28</guid>
		<description>Is it going to be like the articles fro the Dragon/Dungeon issues?  I didn&#039;t like that those were set in the future.  I actually plan on updating the old adventures with what athas.org has been doing.

Also, in 2e, Athas was a closed sphere.  It prevented world hopping to and from there.  I know in 3e that cosmologies are different and everything is supposed to be balanced, but I think the flavor should be saved.</description>
		<content:encoded><![CDATA[<p>Is it going to be like the articles fro the Dragon/Dungeon issues?  I didn&#8217;t like that those were set in the future.  I actually plan on updating the old adventures with what athas.org has been doing.</p>
<p>Also, in 2e, Athas was a closed sphere.  It prevented world hopping to and from there.  I know in 3e that cosmologies are different and everything is supposed to be balanced, but I think the flavor should be saved.</p>
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